State management, modal dialog and simple spinner in VUE

This blog post is about how to use state managementspinner with conditions, and modal dialogs when saving data in VUE. How these works, we will explore along an implementation in the #BlueCloudMirror project. Maybe this can save you some time, if you plan to do the same.

Let’s start with my motivation, we want to improve our #BlueCloudMirror game UI. If you saved your scores data in the previous version, you were routed back to start game page. You received no information, if storing your data was successful in the highscores list.

In the new UI you can see the saving progress and you get confirmation when your data is saved, as you can see in the gif below.


To understand how this works in VUE, we need to touch the following topics:

We will use the Results.vue and State.ts source code files from the #BlueCloudMirror github project, to see how it works in the #BlueCloudMirror  game.

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How to create an interactive YouTube Video selection in VUE

In this blog post I want to share my observations during my implementation of an interactive YouTube Video selection in VUE. Maybe this can save you some time, if you plan to do the same.

Let’s start with my motivation, it came from the improvements of the #BlueCloudMirror game UI. We decided to provide the #BlueCloudMirror users a recorded YouTube LiveStream of us. This video provides an awesome overview of our  major technologies.

The video takes approximately 50 minutes. This is a long time to watch, so we want to provide the user a new interactive architecture page, as you can see below. A user should have the ability to select the topic he is interested in. To do this, we needed the position selection for the YouTube video. In the gif you can see the result.


Topics of this blog post:

  • How to define dynamic values in a VUE template
  • How to configure autostart for YouTube videos
  • How to avoid SAMEORI problem with the YouTube video

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#BlueCloudMirror Game – highscores

I am a part of the team along with @Niklas and @Harald , who created and developed the fun Blue Cloud Mirror Game. 


This is my first blog  about this topic, and I will follow with future posts to detail the different parts of highscores (scores) and the technologies and components involved.

You can also take a look at other existing information:

The motivation for the highscores (scores)

If you play a game, you usually want to compare yourself with others. To do this, you simply have to save scoring information somewhere and provide access for the players who want to see the highscores, even if they do not play the game.

The high-level architecture overview on scores

The objective was to implement this on the cloud with state-of-the-art runtimes, services, security topics, to cover microservices, and to have an easy scalable cloud architecture.
I developed the scores part and the functions-api for users.


The Game, Scores Service UI and the Highscores webapp are hosted on different runtimes and for the execution they will be loaded into a browser.

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